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That same month, a stream known as Twitch Plays Pokémon, a crowdsourced attempt to play Pokémon Red using a system translating chat commands into game controls, went viral; by February 17, the channel had reached over 6.5 million total views since its introduction five days prior, and was averaging concurrent viewership between 60 and 70 thousand viewers, with at least 10% participating.

Vice President of Marketing Matthew Di Pietro praised the stream, considering it "one more example of how video games have become a platform for entertainment and creativity that extends WAY beyond the original intent of the game creator.

The purchase of Twitch marked the third recent video gaming–oriented acquisition by Amazon, which had previously acquired the developers Reflexive Entertainment and Double Helix Games.

In March 2015, Twitch reset all user passwords and disabled all connections to external Twitter and You Tube accounts, after the service reported that someone had gained "unauthorized access" to the user information of some Twitch users.

The gaming category grew especially fast, and became the most popular content on the site.

The typical viewer is male and aged between 18 and 34 years of age, although the site has also made attempts at pursuing other demographics, including women.

As of December 2016 some of the most popular games streamed on Twitch are League of Legends, Player Unknown's Battlegrounds, Hearthstone, and Dota 2 with a combined total of over 174 million hours watched.

Twitch has also made expansions into non-gaming content; such as in July 2013, the site streamed a performance of 'Fester's Feast' from San Diego Comic-Con, and on July 30, 2014, electronic dance music act Steve Aoki broadcast a live performance from a nightclub in Ibiza.

Due to technological limitations and resource requirements, the new system contained several regressions; the option to archive complete broadcasts on an indefinite basis ("save forever") was removed, meaning that they can only be retained for a maximum of 14 days, or 60 for partners and Turbo subscribers.

While compiled highlights can be archived indefinitely, they were limited to two hours in length.

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